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MIT Scratch Workshop

July 2023

There is no programming experience needed. In this 4 week-long course, students will learn the basics of coding in a fun and simple way. They will partake in projects by coding entertaining games while enjoying their final product. The goal is to spark an interest in computing among kids.

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Srishti Sripada

Founder 

We believe that circumstances should never limit potential.

InspiHER equips underprivileged girls and women with the education, resources, and support they need to pursue their passions, achieve independence, and thrive as leaders in their communities.

Week 1

In this lesson, students are introduced to the Scratch programming environment by viewing a collection of sample projects and engaging in an exploratory, hands-on experience. They will learn about all the different controls and the blocks in the Scratch platform.  The students will also build on their initial explorations of the Scratch environment by creating an interactive project.


The students will:

• understand the concept of coding blocks in Scratch

• become familiar with resources that will teach them about Scratch and coding


Session activities summary

• Introduce the Scratch environment

• Show sample Scratch projects

• Explore the Scratch interface

• Create a simple Scratch project of their choice

Week 2

In this session, the students will learn how to code slightly harder games and projects on Scratch to be able to understand how to use the platform. In this session, we will be coding a game called, “Fishball,” which is a fun game similar to soccer where they get to control the player. It has a fairly simple code and will be a fun learning experience for the students.


The students will:

• develop an understanding of how to make projects and games in the Scratch platform


Session activities summary

• Show the students the game we will be coding

• Ask questions

• Guess what the code includes

• Make the code

Week 3

In this session, the students will learn how to code slightly harder games and projects on Scratch to be able to understand how to use the platform. In this session, we will be coding a game called, “Fishball,” which is a fun game similar to soccer where they get to control the player. It has a fairly simple code and will be a fun learning experience for the students.


The students will:

• develop an understanding of how to make projects and games in the Scratch platform


Session activities summary

• Show the students the game we will be coding

• Ask questions

• Guess what the code includes

• Make the code

Week 4

In this session, the students will learn how to code more advanced games and projects on Scratch. Then, we will be coding a game called, “Ghost Hunt,” which is a fun game where there is a witch trying to chase the ghost. It has a fairly advanced code and will allow the students to play with fun games on Scratch and see the harder aspects. I will also show the students some more sample projects to give them ideas for what they can do. 


The students will:

• develop an understanding of how to code more advanced projects and games in the Scratch platform


Session activities summary

• Show the students the game we will be coding

• Ask questions

• Guess what the code includes

• Make the code

• Show them more sample projects and it’s code

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